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		<title>New Girl: Season Finale Review</title>
		<link>http://www.gamepunx.com/reviews/pc-reviews/new-girl-season-finale-review/</link>
		<comments>http://www.gamepunx.com/reviews/pc-reviews/new-girl-season-finale-review/#comments</comments>
		<pubDate>Wed, 15 May 2013 22:05:49 +0000</pubDate>
		<dc:creator>gamepunx</dc:creator>
				<category><![CDATA[PC reviews]]></category>
		<category><![CDATA[Finale]]></category>
		<category><![CDATA[Girl]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Season]]></category>

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		<description><![CDATA[<p>Warning: Full spoilers from the New GIrl: Season 2 finale to follow. 2013 has been a big year for TV comedy weddings. Parks and Recreation, Happy Endings, The Office, How I Met Your Mother (kinda) &#8212; even Community with its marriage/graduation mashup &#8212; have all featured a wedding at some point or another this season. And tonight, it was New GIrl&#8217;s&#160;<a href="http://www.gamepunx.com/reviews/pc-reviews/new-girl-season-finale-review/" class="read-more">Continue Reading</a></p><p>The post <a href="http://www.gamepunx.com/reviews/pc-reviews/new-girl-season-finale-review/">New Girl: Season Finale Review</a> appeared first on <a href="http://www.gamepunx.com">Gamepunx.com</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>Warning: Full <strong>spoilers</strong> from the New GIrl: Season 2 finale to follow.
</p>
<p>2013 has been a big year for TV comedy weddings. Parks and Recreation, Happy Endings, The Office, How I Met Your Mother (<a target="_blank" href="http://www.ign.com/articles/2013/05/14/how-i-met-your-mother-something-new-review" target="_blank">kinda</a>) &#8212; even Community with its marriage/graduation mashup &#8212; have all featured a wedding at some point or another this season. And tonight, it was New GIrl&#8217;s turn for matrimony with the doomed-from-the-start ceremony between Cece and Shivrang.
</p>
<p>Of course, the big conflict in this week&#8217;s finale wasn&#8217;t centered on the bride and groom, but rather &#8212; who else? &#8212; Nick and Jess. Since Jess&#8217;s father Bob (Rob Reiner) had come to town, things had been rocky for our quirky couple. But Cece&#8217;s wedding was a chance for Nick to prove that he could be a decent human being (at least for a day) and not stir up any trouble.
</p>
<p><a target="_blank" href="http://www.ign.com/articles/2013/05/15/new-girl-elaines-big-day-review">Continue reading&hellip;</a></p>
<p><a target="_blank" rel="nofollow" href="http://www.ign.com/articles/2013/05/15/new-girl-elaines-big-day-review">IGN Reviews</a></p>
<p>The post <a href="http://www.gamepunx.com/reviews/pc-reviews/new-girl-season-finale-review/">New Girl: Season Finale Review</a> appeared first on <a href="http://www.gamepunx.com">Gamepunx.com</a>.</p>]]></content:encoded>
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		<title>Fast and Furious 6 Review</title>
		<link>http://www.gamepunx.com/reviews/movie-reviews/fast-and-furious-6-review/</link>
		<comments>http://www.gamepunx.com/reviews/movie-reviews/fast-and-furious-6-review/#comments</comments>
		<pubDate>Wed, 15 May 2013 22:05:48 +0000</pubDate>
		<dc:creator>gamepunx</dc:creator>
				<category><![CDATA[Movie reviews]]></category>
		<category><![CDATA[Fast]]></category>
		<category><![CDATA[Furious]]></category>
		<category><![CDATA[Review]]></category>

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		<description><![CDATA[<p>The posters for Fast &#38; Furious 6 declared that &#8220;all roads lead to this,&#8221; but they also lead home in this latest entry in the series (and the last from series veteran director Justin Lin &#8212; for now anyway). Faced with the thankless task of trying to top Fast 5 (seriously, how many franchises can say their best film was&#160;<a href="http://www.gamepunx.com/reviews/movie-reviews/fast-and-furious-6-review/" class="read-more">Continue Reading</a></p><p>The post <a href="http://www.gamepunx.com/reviews/movie-reviews/fast-and-furious-6-review/">Fast and Furious 6 Review</a> appeared first on <a href="http://www.gamepunx.com">Gamepunx.com</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>The posters for <a target="_blank" target="_blank" href="http://www.ign.com/movies/the-fast-and-the-furious-6/theater-111492">Fast &amp; Furious 6</a> declared that &#8220;all roads lead to this,&#8221; but they also lead home in this latest entry in the series (and the last from series veteran director Justin Lin &#8212; for now anyway).
</p>
<p>Faced with the thankless task of trying to top Fast 5 (seriously, how many franchises can say their best film was the fifth one?), Furious 6 (as the movie is titled in the opening credits) aims to offer more international scenery and mind-boggling car stunts even as its story strives to bring the characters full circle while also setting up future adventures. That&#8217;s a lot for any sequel to bite off to chew, but Furious 6 largely pulls it off even if it never quite matches or surpasses the dizzying heights of Fast 5. Still, that&#8217;s not to say it isn&#8217;t a hell of a lot of fun.
</p>
<p><a target="_blank" href="http://www.ign.com/articles/2013/05/14/fast-and-furious-6-review">Continue reading&hellip;</a></p>
<p><img src="http://www.gamepunx.com/wp-content/uploads/2013/05/330fe_movie_review_H-rgYVtJuQY.jpg" height="1" width="1"/><br />
<a target="_blank" rel="nofollow" href="http://feeds.ign.com/~r/ign/movies-reviews/~3/H-rgYVtJuQY/fast-and-furious-6-review">IGN Movie Reviews</a></p>
<p>The post <a href="http://www.gamepunx.com/reviews/movie-reviews/fast-and-furious-6-review/">Fast and Furious 6 Review</a> appeared first on <a href="http://www.gamepunx.com">Gamepunx.com</a>.</p>]]></content:encoded>
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		<title>Metro: Last Light Review</title>
		<link>http://www.gamepunx.com/reviews/xbox-360-reviews/metro-last-light-review/</link>
		<comments>http://www.gamepunx.com/reviews/xbox-360-reviews/metro-last-light-review/#comments</comments>
		<pubDate>Wed, 15 May 2013 22:05:48 +0000</pubDate>
		<dc:creator>gamepunx</dc:creator>
				<category><![CDATA[Xbox 360 reviews]]></category>
		<category><![CDATA[Last]]></category>
		<category><![CDATA[Light]]></category>
		<category><![CDATA[Metro]]></category>
		<category><![CDATA[Review]]></category>

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		<description><![CDATA[<p>Getting everything out of Metro: Last Light requires slow and patient play. In a post-apocalyptic adventure that relies a great deal on constant bits of exposition, the experience quickly grows into something much more than just your everyday shooter. The more time you spend exploring, listening, reading, and watching, the more you appreciate what 4A Games has created: an interesting&#160;<a href="http://www.gamepunx.com/reviews/xbox-360-reviews/metro-last-light-review/" class="read-more">Continue Reading</a></p><p>The post <a href="http://www.gamepunx.com/reviews/xbox-360-reviews/metro-last-light-review/">Metro: Last Light Review</a> appeared first on <a href="http://www.gamepunx.com">Gamepunx.com</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>Getting everything out of Metro: Last Light requires slow and patient play. In a post-apocalyptic adventure that relies a great deal on constant bits of exposition, the experience quickly grows into something much more than just your everyday shooter. The more time you spend exploring, listening, reading, and watching, the more you appreciate what 4A Games has created: an interesting story-driven single-player-only FPS. It undoubtedly rewards methodical players.
</p>
<p>Getting through Metro: Last Light also requires a different kind of patience, the kind that lets you forgive occasionally uneven play, questionable AI, and a story that starts strong but ends flat. These issues aren’t enough to sink Last Light – it’s most certainly a good game – but 4A Games’ latest foray is certainly hindered by them.
</p>
<p><a target="_blank" href="http://www.ign.com/articles/2013/05/13/metro-last-light-review">Continue reading&hellip;</a></p>
<p><a target="_blank" rel="nofollow" href="http://www.ign.com/articles/2013/05/13/metro-last-light-review">IGN Xbox 360 Reviews</a></p>
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		<title>Defiance: &#8220;The Serpent&#8217;s Egg&#8221; Review</title>
		<link>http://www.gamepunx.com/reviews/ps3-reviews/defiance-the-serpents-egg-review/</link>
		<comments>http://www.gamepunx.com/reviews/ps3-reviews/defiance-the-serpents-egg-review/#comments</comments>
		<pubDate>Wed, 15 May 2013 22:05:46 +0000</pubDate>
		<dc:creator>gamepunx</dc:creator>
				<category><![CDATA[PS3 reviews]]></category>
		<category><![CDATA[Defiance]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Serpent's]]></category>

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		<description><![CDATA[<p>Warning: full episode spoilers follow. Last week&#8217;s episode of Defiance was the first to really start living up to the potential of the concept and deliver characters that were as interesting as the world they inhabited. This week&#8217;s installment wasn&#8217;t quite as strong, but still enjoyable enough that it&#8217;s now clear Defiance cleared that initial hurdle and has settled into&#160;<a href="http://www.gamepunx.com/reviews/ps3-reviews/defiance-the-serpents-egg-review/" class="read-more">Continue Reading</a></p><p>The post <a href="http://www.gamepunx.com/reviews/ps3-reviews/defiance-the-serpents-egg-review/">Defiance: &#8220;The Serpent&#8217;s Egg&#8221; Review</a> appeared first on <a href="http://www.gamepunx.com">Gamepunx.com</a>.</p>]]></description>
			<content:encoded><![CDATA[<p><strong>Warning: full episode spoilers follow.</strong>
</p>
<p>Last week&#8217;s episode of Defiance was the first to really start living up to the potential of the concept and deliver characters that were as interesting as the world they inhabited. This week&#8217;s installment wasn&#8217;t quite as strong, but still enjoyable enough that it&#8217;s now clear Defiance cleared that initial hurdle and has settled into a comfortable groove.
</p>
<p>So far, the series has seemed to alternate between episodes centering on Sheriff Nolan and Irisa and those focused on the Tarr and McCawley families. That trend continued this week as the episode was split more or less evenly between Nolan and Irisa. In the case of the former, the conflict carried over from &#8220;The Devil in the Dark&#8221; as Nolan and Mayor Rosewater escorted the imprisoned Rynn to Las Vegas. And for Irisa, her past came back to haunt her in a big way as she had a chance encounter with the man who tortured her as a child.
</p>
<p><a target="_blank" href="http://www.ign.com/articles/2013/05/14/defiance-the-serpents-egg-review">Continue reading&hellip;</a></p>
<p><a target="_blank" rel="nofollow" href="http://www.ign.com/articles/2013/05/14/defiance-the-serpents-egg-review">IGN PS3 Reviews</a></p>
<p>The post <a href="http://www.gamepunx.com/reviews/ps3-reviews/defiance-the-serpents-egg-review/">Defiance: &#8220;The Serpent&#8217;s Egg&#8221; Review</a> appeared first on <a href="http://www.gamepunx.com">Gamepunx.com</a>.</p>]]></content:encoded>
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		<title>Sanctum 2 Review</title>
		<link>http://www.gamepunx.com/reviews/pc-reviews/sanctum-2-review/</link>
		<comments>http://www.gamepunx.com/reviews/pc-reviews/sanctum-2-review/#comments</comments>
		<pubDate>Wed, 15 May 2013 22:05:46 +0000</pubDate>
		<dc:creator>gamepunx</dc:creator>
				<category><![CDATA[PC reviews]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Sanctum]]></category>

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		<description><![CDATA[<p>I like the first Sanctum, but I don&#8217;t love it. I appreciate its bold mixture of first-person gunplay and tower-defense strategy well enough, but after finishing it I found that I had no desire to rematch its mindless enemies, severely limited maps, and numbing repetition even with friends. I loved the idea, but not the execution. Sanctum 2 is different;&#160;<a href="http://www.gamepunx.com/reviews/pc-reviews/sanctum-2-review/" class="read-more">Continue Reading</a></p><p>The post <a href="http://www.gamepunx.com/reviews/pc-reviews/sanctum-2-review/">Sanctum 2 Review</a> appeared first on <a href="http://www.gamepunx.com">Gamepunx.com</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>
<p dir="ltr">I like the first Sanctum, but I don&#8217;t love it. I appreciate its bold mixture of first-person gunplay and tower-defense strategy well enough, but after finishing it I found that I had no desire to rematch its mindless enemies, severely limited maps, and numbing repetition even with friends. I loved the idea, but not the execution. Sanctum 2 is different; this sequel takes all those ideas and runs with them in the right directions, improving in almost every conceivable way upon the original, and I find myself texting friends at ungodly hours to join me to play through a few more rounds.</p>
</p>
<p dir="ltr">
</p>
<p>As before, your task is to erect a maze of walls and turrets to keep the enemies from the your power cores for as long as possible, but the most immediately noticeable improvement is that this is a far more beautiful and varied game. Sanctum 2&#8242;s colorful but sometimes confusing graphic novel-style story panels lead us through a lush, vibrant world spread across 15 maps. Some of these maps do away with the research facilities almost entirely, and the battles unfold before refreshingly natural surroundings or rusty train yards. Each level feels markedly different, both in look and design, and in most cases they don&#8217;t overstay their welcome.
</p>
<p><a target="_blank" href="http://www.ign.com/articles/2013/05/15/sanctum-2-review">Continue reading&hellip;</a></p>
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		<title>Google Introduces Massive Maps Overhaul</title>
		<link>http://www.gamepunx.com/tech/google-introduces-massive-maps-overhaul/</link>
		<comments>http://www.gamepunx.com/tech/google-introduces-massive-maps-overhaul/#comments</comments>
		<pubDate>Wed, 15 May 2013 22:05:46 +0000</pubDate>
		<dc:creator>gamepunx</dc:creator>
				<category><![CDATA[Tech]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[introduces]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[Massive]]></category>
		<category><![CDATA[Overhaul]]></category>

		<guid isPermaLink="false">http://www.gamepunx.com/tech/google-introduces-massive-maps-overhaul/</guid>
		<description><![CDATA[<p>Google has dropped tons of big news during this year&#8217;s I/O keynote, but one (very welcome) update may be the best of all. Google has revamped its mobile app for Maps, including tons of new goodies that will not only help users navigate around town, but discover new and worthwhile places. The new features, which will make their debut in&#160;<a href="http://www.gamepunx.com/tech/google-introduces-massive-maps-overhaul/" class="read-more">Continue Reading</a></p><p>The post <a href="http://www.gamepunx.com/tech/google-introduces-massive-maps-overhaul/">Google Introduces Massive Maps Overhaul</a> appeared first on <a href="http://www.gamepunx.com">Gamepunx.com</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>Google has dropped tons of big news during this year&#8217;s I/O keynote, but one (very welcome) update may be the best of all. Google has revamped its mobile app for Maps, including tons of new goodies that will not only help users navigate around town, but discover new and worthwhile places.
</p>
<p>
<p style="text-align:left;"><a target="_blank" rel="nofollow" target="_blank" href="http://www.ign.com/articles/2013/05/15/previewpreview?p=727585&amp;preview=true"><img class="aligncenter size-full wp-image-727612" src="http://www.gamepunx.com/wp-content/uploads/2013/05/c0e19_tech_GoogleMaps.jpg" alt="" width="350" height="350"/></a>The new features, which will make their debut in future updates for both Android and iPhone, focus largely on the discovery of places around the user, finally bringing a more comprehensive &#8220;Google Places&#8221; feel to the experience. Here are the highlights:</p>
<p><a target="_blank" rel="nofollow" target="_blank" href="http://www.ign.com/articles/2013/05/15/google-unveils-new-maps-loaded-with-features">Continue reading&hellip;</a></p>
<p><a target="_blank" rel="nofollow" href="http://www.ign.com/articles/2013/05/15/google-unveils-new-maps-loaded-with-features">IGN Tech</a></p>
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		<title>COD: World at War &#8211; &#8220;Zombie Mode&#8221; Trailer (Game Trailer HD)</title>
		<link>http://www.gamepunx.com/trailers/cod-world-at-war-zombie-mode-trailer-game-trailer-hd/</link>
		<comments>http://www.gamepunx.com/trailers/cod-world-at-war-zombie-mode-trailer-game-trailer-hd/#comments</comments>
		<pubDate>Wed, 15 May 2013 22:05:44 +0000</pubDate>
		<dc:creator>gamepunx</dc:creator>
				<category><![CDATA[Trailers]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Mode]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[World]]></category>
		<category><![CDATA[Zombie]]></category>

		<guid isPermaLink="false">http://www.gamepunx.com/trailers/cod-world-at-war-zombie-mode-trailer-game-trailer-hd/</guid>
		<description><![CDATA[<p>A new trailer for Call of Duty: World at War showcasing the &#8220;zombie mode.&#8221;</p><p>The post <a href="http://www.gamepunx.com/trailers/cod-world-at-war-zombie-mode-trailer-game-trailer-hd/">COD: World at War &#8211; &#8220;Zombie Mode&#8221; Trailer (Game Trailer HD)</a> appeared first on <a href="http://www.gamepunx.com">Gamepunx.com</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>				<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/rRhXMmffYKc?fs=1"></param><param name="allowFullScreen" value="true"></param>
				<embed src="http://www.youtube.com/v/rRhXMmffYKc?fs=1&#038;rel=0" type="application/x-shockwave-flash" width="425" height="355" allowfullscreen="true"></embed></object></p>
<p>A new trailer for Call of Duty: World at War showcasing the &#8220;zombie mode.&#8221;</p>
<p>The post <a href="http://www.gamepunx.com/trailers/cod-world-at-war-zombie-mode-trailer-game-trailer-hd/">COD: World at War &#8211; &#8220;Zombie Mode&#8221; Trailer (Game Trailer HD)</a> appeared first on <a href="http://www.gamepunx.com">Gamepunx.com</a>.</p>]]></content:encoded>
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		<title>Between the keys for SWTOR MMO newbies will be to assault all minimal level</title>
		<link>http://www.gamepunx.com/mmo/between-the-keys-for-swtor-mmo-newbies-will-be-to-assault-all-minimal-level/</link>
		<comments>http://www.gamepunx.com/mmo/between-the-keys-for-swtor-mmo-newbies-will-be-to-assault-all-minimal-level/#comments</comments>
		<pubDate>Wed, 15 May 2013 22:05:42 +0000</pubDate>
		<dc:creator>gamepunx</dc:creator>
				<category><![CDATA[MMO]]></category>
		<category><![CDATA[Assault]]></category>
		<category><![CDATA[Between]]></category>
		<category><![CDATA[Keys]]></category>
		<category><![CDATA[LEVEL]]></category>
		<category><![CDATA[minimal]]></category>
		<category><![CDATA[Newbies]]></category>
		<category><![CDATA[SWTOR]]></category>

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		<description><![CDATA[<p>Article by Wuting In SWTOR, credits are really crucial in all factors from the film game away from your start to finish. Credits are specifically crucial on the commencing from the game, once the hero will invariably perish on the arms of some minimal level mobs or elite boss. With every solo hero passing away arrives the penalty &#8211; the&#160;<a href="http://www.gamepunx.com/mmo/between-the-keys-for-swtor-mmo-newbies-will-be-to-assault-all-minimal-level/" class="read-more">Continue Reading</a></p><p>The post <a href="http://www.gamepunx.com/mmo/between-the-keys-for-swtor-mmo-newbies-will-be-to-assault-all-minimal-level/">Between the keys for SWTOR MMO newbies will be to assault all minimal level</a> appeared first on <a href="http://www.gamepunx.com">Gamepunx.com</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>Article  by Wuting</p>
<p>In SWTOR, credits are really crucial in all factors from the film game away from your start to finish. Credits are specifically crucial on the commencing from the game, once the hero will invariably perish on the arms of some minimal level mobs or elite boss. With every solo hero passing away arrives the penalty &#8211; the wait around time for the hero (increases from seconds to mins to 10 mins for revival at that point) to revive, along using the credit history expenses to restore broken equipment. Combine time consuming hero passing away using the minimal credits how the hero has on the commencing along using the hero could turn into overwhelmed and so can be found throughout it a mighty struggle to progress previous that stage.</p>
<p>In SWTOR, between the keys for SWTOR MMO newbies will be to assault all minimal level mobs at original &#8211; this could permit the hero to level up, collect credits by delivering all junky objects and accumulate enough credits to restore items once the hero does perish at some place within your commencing from the game. It requires some time, but unconsciously the hero can accumulate some an enormous variety of credits through this method earlier on.<br/><br />
In SWTOR, one of the most crucial place up coming to leveling up will be to can be found throughout the ability trainers. not owning the ability trainers, the hero cannot purchase new competencies and cannot defeat much more monsters on the up coming stage. be specific how the hero can effortlessly holiday back again toward the ability coach (hence the need to bind, can be found throughout taxi stands and quickly travel) once the up coming point of level up is reached. And of course, the hero should have enough credits to purchase every one of the abilities. quickly after all, a element from the SWTOR film game is about utilizing the star wars competencies that all star wars fans have dreamed of.</p>
<p>In SWTOR, once the hero finds that he cannot progress previous the current point from the quest collection for that class, then much more level up is needed. there are numerous element quests at every solo point for leveling up. choose the fascinating kinds or effortless kinds depending for the vitality quantities from the hero at that stage. For example, between the much more fascinating quests in Dromund Kaas entails the Master Revan, who walked the route from the Jedi along using the Sith and grew to be a specific thing more. There are also heroic quests in which the hero receives to celebration up with other heroes to cut back monsters and elite bosses. benefits consist of great school objects jointly with a impression of celebration hold out to defeat the mobs. one of the most exhilarating of all celebration activity in SWTOR will be the flashpoints, in which heroes celebration up and dungeon crawl through a sequence of account scenarios. much more come upon points, much more level up and much more unique school objects are accessible within your flashpoints.</p>
<p>			    About the Author</p>
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<p>I am an outgoing girl, very broad interests, <br/><br />
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<p>I am an outgoing girl, very broad interests, <br/><br />
and we hope to have the opportunity to play with my favorite <a target="_blank" target="_new" href="http://www.gamegoldfast.com/swtor/buy-swtor-credits.php">swtor credits</a>,<a target="_blank" target="_new" href="http://www.playerassist.com/swtor/">swtor credits</a>!</p>
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		<title>Steam Trading Cards releases in beta, introduces game badges, XP, and leveling</title>
		<link>http://www.gamepunx.com/news/steam-trading-cards-releases-in-beta-introduces-game-badges-xp-and-leveling/</link>
		<comments>http://www.gamepunx.com/news/steam-trading-cards-releases-in-beta-introduces-game-badges-xp-and-leveling/#comments</comments>
		<pubDate>Wed, 15 May 2013 22:05:40 +0000</pubDate>
		<dc:creator>gamepunx</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[badges]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Cards]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[introduces]]></category>
		<category><![CDATA[leveling]]></category>
		<category><![CDATA[releases]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Trading]]></category>

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		<description><![CDATA[<p>If you don&#8217;t have beta participation turned on in your Steam settings, go do that so you can start collecting trading cards, earning XP, and leveling up. Yup, Steam just got gamified. The games participating in the Trading Cards beta are Don&#8217;t Starve, Dota 2, Counter-Strike: Global Offensive, Team Fortress 2, Portal 2, and Half-Life 2, and up to half&#160;<a href="http://www.gamepunx.com/news/steam-trading-cards-releases-in-beta-introduces-game-badges-xp-and-leveling/" class="read-more">Continue Reading</a></p><p>The post <a href="http://www.gamepunx.com/news/steam-trading-cards-releases-in-beta-introduces-game-badges-xp-and-leveling/">Steam Trading Cards releases in beta, introduces game badges, XP, and leveling</a> appeared first on <a href="http://www.gamepunx.com">Gamepunx.com</a>.</p>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.gamepunx.com/wp-content/uploads/2013/05/9ef44__steam-trading-cards-610x342.jpg" alt="" width="610" height="342" class="aligncenter size-large wp-image-165068" /></p>
<p>If you don&#8217;t have beta participation turned on in your Steam settings, go do that so you can start collecting trading cards, earning XP, and leveling up. Yup, Steam just got gamified.</p>
<p>The games participating in the <a target="_blank" href="http://steamcommunity.com/tradingcards/" target="_blank">Trading Cards beta</a> are Don&#8217;t Starve, Dota 2, Counter-Strike: Global Offensive, Team Fortress 2, Portal 2, and Half-Life 2, and up to half of the new virtual trading cards for each can be earned by playing them. The other half of each set is earned &#8220;through your collecting prowess,&#8221; which presumably means trading with Steam users who got different drops.</p>
<p>Once you collect a complete set, you&#8217;ll be able to craft a game badge which will appear on your profile and unlock &#8220;marketable items like emoticons, profile backgrounds, and coupons.&#8221; Badges can be leveled up by collecting the required trading cards again, and all badges—including any you already have—now give you XP which contributes to your &#8220;Steam Level.&#8221; Leveling up has its own benefits, awarding you &#8220;non-tradable items like profile showcases, extra friends list slots, and more.&#8221;</p>
<p>Now that playing games on Steam is a game, are you bothered that someone out there is already beating you? If so, the <a target="_blank" href="http://steamcommunity.com/groups/pcgamer/discussions/0/" target="_blank">PC Gamer Steam group</a> may be a good place to start looking for trades.</p>
<p>The post <a target="_blank" href="http://www.pcgamer.com/2013/05/15/steam-trading-cards/">Steam Trading Cards releases in beta, introduces game badges, XP, and leveling</a> appeared first on <a target="_blank" href="http://www.pcgamer.com">PC Gamer</a>.</p>
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		<title>Memory Clinic [Download]</title>
		<link>http://www.gamepunx.com/gear/memory-clinic-download/</link>
		<comments>http://www.gamepunx.com/gear/memory-clinic-download/#comments</comments>
		<pubDate>Wed, 15 May 2013 22:05:28 +0000</pubDate>
		<dc:creator>gamepunx</dc:creator>
				<category><![CDATA[Gaming gear]]></category>
		<category><![CDATA[Clinic]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[Memory]]></category>

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		<description><![CDATA[<p>Memory Clinic [Download] List Price: $ 6.99 Price: [wpramaprice asin="B003WMA8XM"] [wpramareviews asin="B003WMA8XM"]</p><p>The post <a href="http://www.gamepunx.com/gear/memory-clinic-download/">Memory Clinic [Download]</a> appeared first on <a href="http://www.gamepunx.com">Gamepunx.com</a>.</p>]]></description>
			<content:encoded><![CDATA[<h3><a target="_blank" href="http://www.amazon.com/DigiRonin-40379Memory-Clinic-Memory-Download/dp/B003WMA8XM%3FSubscriptionId%3DAKIAJZ6BWHEPAFDFULBQ%26tag%3Dgamepunxcom-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3DB003WMA8XM" rel="nofollow">Memory Clinic [Download]</a></h3>
<p><a target="_blank" href="http://www.amazon.com/DigiRonin-40379Memory-Clinic-Memory-Download/dp/B003WMA8XM%3FSubscriptionId%3DAKIAJZ6BWHEPAFDFULBQ%26tag%3Dgamepunxcom-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3DB003WMA8XM" rel="nofollow"><img style="float:left;margin: 0 20px 10px 0;" src="http://www.gamepunx.com/wp-content/uploads/2013/05/9af01_gaming_monitor_61nRbLpzXQL._SL160_.jpg" alt="Memory Clinic [Download]" /></a></p>
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<p>List Price: $  6.99</p>
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